- 22nd to 25th of April 2011 - Time until opening :

Other competitions


  • Allowed platforms: Anything that is able to produce a VGA/DVI/HDMI/Component/FBAS signal, but please contact us beforehand for anything that's not C64, Amiga or PC so we can make the necessary preparations.
  • This competition will be shown live. We will call for you before the compo starts. Make sure that you are present in the hall at least 15 minutes before the compo begins if you want to play your game on the bigscreen (if you don't come, one of the organizers will play).
  • Maximum showing time: 5 minutes.
  • Game must be playable with whatever "standard" input devices your chosen platform has (so please, try to avoid using self-soldered controllers :)
  • If your game is networked, contact us before submitting and set up a game server or other players yourself in time.


  • Be a video artist, render a 3d animation, or anything that's, well, either an Animation or a Video fits into the competition.
  • Maximum resolution: 1920x1080 pixels (Note: If you choose to use this high resolution, please remember that most machines won't be able to play 1920x1080/30Hz videos properly, and 60Hz usually requires a multithreaded codec and a high-end multicore processor. As a rule, best not hand in anything you can't play on your machine).
  • Maximum showing time: 5 minutes.
  • Your entry has to be delivered as AVI/MPG/MP4/Flash file. Allowed video codecs are MPEG1, MPEG2 or MPEG4 (XVid/DivX/H.264 codecs); allowed audio codecs are uncompressed and MP3/AAC audio. If you can't manage to provide your production in one of these supported formats, contact us at the party and we'll try and help.
  • We'll do a quality preselection. Entries that do not make it onto the bigscreen cannot be voted for and will not be spread.

Oldskool 4K Intro

  • This is a cross-platform competition. Please contact us beforehand for any platform that does not produce a VGA or PAL signal so we can plan to record your production properly.
  • Maximum size is 4096 bytes (16 blocks and 32 bytes on C64). The production must be a single file. (Noters are OK).
  • Supported platforms are anything with a CPU that has a 16 bit or smaller data bus (C64, Amiga ECS, VIC20, Atari XL, Atari ST, NES,...).
  • Maximum running time: 8 minutes (including loading/precalc, which won't be shown on the big screen).
  • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organizers).
  • No autostart or assembler jumps/SYS

Web Browser Demo

  • We will supply recent releases/stable builds of Chrome, Internet Explorer, Firefox, Opera and Safari.
  • No maximum filesize, however dont try to run a movie in an iframe ;)
  • Maximum running time: 8 minutes (including loading/precalc).
  • WebGL is allowed!
  • Flash and Silverlight are not allowed.
  • We will not install any add-ons on the compo machine.
  • All required data must be in the submitted archive, you may not call/download any external files -eg from an internet server.
  • You may not use any operating system provided media files such as the "Media" and "Music Samples" directory.


  • Platforms: Anything you can get a demo to run on!
  • No size limit, get the maximum out of your chosen hardware!
  • Maximum showing time: 8 minutes.
  • Submissions must include a digital video of the entry (for formats, please look at the Animation/Video compo rules). If you are unable to record such a file by yourself, please contact us early enough at the party so we can help you.
  • Submissions must also include working binaries for the target platform.
  • (Full) HD entries are allowed, up to and including 1080p; however, we do not have the equipment to record anything above normal PAL/NTSC resolution at the party. If you can provide a full-resolution video yourself, fine; if not, contact us before the party so we can check whether we can show your entry in real time. Also, please record a low resolution (standard PAL/NTSC) version of your demo or bring the necessary cables so we can do it ourselves.
  • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organizers).